Visual TL;DR. Current World Models causes Error Accumulation. Error Accumulation addresses Marionette World Model. Marionette World Model first stage Predict 3D World State. Predict 3D World State then uses Graphics Bridge. Graphics Bridge achieves Decoupled Appearance. Decoupled Appearance enables Controllable Simulations. Controllable Simulations leading to Enhanced Utility.
- Current World Models: autoregressively generating visual observations, implicitly encoding structured properties like pose and geometry
- Error Accumulation: leads to compromised controllability and coherence in long-horizon interactive simulations
- Marionette World Model: explicitly modeling evolving world state, delegating exact geometric computation to a fixed renderer
- Predict 3D World State: two-stage autoregressive dynamics model predicts interpretable 276-dimensional multi-entity articulated skeletons
- Graphics Bridge: zero-parameter bridge translates predicted state into pose-control videos, computing geometry in closed form
- Decoupled Appearance: separates visual synthesis from geometric state, enabling explicit state repair
- Controllable Simulations: enables long-horizon interactive simulations with explicit state repair and uncompromised fidelity
- Enhanced Utility: improves repairability and consistency for interactive game world models
Visual TL;DR
