"We're trying to build a multiplayer game with Codex, and we've written some notes in the multiplayer-plan.read. That and the relevant code, and zone back with a step-by-step code-level plan." This statement, made by Eason Goodale, encapsulates the core demonstration of the video: leveraging OpenAI's Codex CLI and the GPT-5-Codex model to rapidly prototype and deploy a functional multiplayer game without extensive manual coding. Romain Huet, the interviewer, guides the demonstration, probing for deeper insights into the process and capabilities.
The session begins with Goodale explaining the objective: to transform a single-player game into a multiplayer experience. The team's approach is to first create a plan, then execute it using the Codex CLI. This structured methodology highlights a crucial aspect of working with AI code generation tools: the importance of clear intent and a well-defined problem statement. The video showcases the iterative nature of development, where the AI assists in generating code, and the human refines the plan based on the output.
A key insight emerges from the discussion about selecting the appropriate model for the task. Goodale explains the nuances of different Codex models, noting that while simpler tasks can be handled by faster, less complex models, more intricate operations benefit from the advanced capabilities of newer versions. "For the more advanced one, Codex can work on, like, up to hours of a time," Goodale states, emphasizing the scalability and power of the GPT-5-Codex for demanding computational tasks. This flexibility in model selection allows developers to optimize for speed, accuracy, and resource utilization, a critical consideration for any project.
The demonstration then moves to practical application, with Goodale using the CLI to initiate the process. Commands like `codex:get-latest-files` and `codex:status` are shown, illustrating the direct interaction with the AI through a command-line interface. This seamless integration into a developer's workflow is a significant advantage, allowing for natural progression from planning to execution. The use of `codex:plan` to generate a step-by-step implementation plan for multiplayer functionality underscores the AI's role as a collaborative partner, not just a code generator.
A particularly insightful moment occurs when Goodale discusses the "approvals" feature within Codex. "Approvals is really useful," he notes, "so you can kind of get into the sandbox features of Codex, which are very cool, very powerful." This feature, which likely involves a review or confirmation step before code execution, provides a crucial safeguard and allows for human oversight in the AI-driven development process. It signifies a thoughtful design that balances automation with control, ensuring that the generated code aligns with the developer's intentions and quality standards.
The team then proceeds to deploy the game, utilizing a command that likely triggers the execution of the generated plan. The subsequent gameplay segment, where both participants control characters in the newly created multiplayer game, serves as a tangible proof of concept. The real-time interaction and synchronization between players, facilitated by the AI-generated code, highlight the effectiveness of Codex in handling complex functionalities like networking and state management.
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The article further emphasizes the versatility of Codex by detailing how it can be used for various applications beyond game development. Goodale mentions that developers can use it for "SRE type things," "figure out like, oh, this bug is showing up for users. Go look at the logs," and "take these disparate data sources, combine them." This broad applicability demonstrates that Codex is not merely a tool for coding but a comprehensive assistant capable of tackling a wide array of development and operational challenges. The ability to "fetch information from the internet" and "change approval modes" further solidifies its utility.
The entire process, from planning to deployment and gameplay, is presented as remarkably efficient, underscoring the potential of AI to accelerate software development cycles. The demonstration concludes with a successful multiplayer session, validating the power and accessibility of the OpenAI Codex CLI and GPT-5-Codex. The ease with which a complex feature like multiplayer was implemented showcases the transformative impact of these AI tools on the creation of interactive experiences.

